Part 3
Warriors- Again, only one flavor.
If you open-
you have a huge upper hand. First of all, always open with garrotte-Shiv-Hemo(SS) on a warrior. Once you get five CP’s up, Rupture, and with your wounding poison he is bleeding badly at this point. Now, you can pop evasion here to pretty much ensure a victory, and kite him and stay between melee and intercept range and just go in and hemo (SS) him when you have energy. Once you get another 5 CP’s up, Expose Armor and he will go down in most cases. It is usually a bad idea to try to KS a warrior, more often than not it just gets resisted. If you are losing badly, and against some you will, vanish (watch out for shout) and open with a CS hemo hemo rupture again. Use your battlemaster trinket to stay out of the execute health range (35% I think?). Pretty much bleed and kite.
If he opens-
You have problems. I recommend a blind, vanish (if you are not bleeding) and open on him with Garrotte and then follow above advice. Watch out if he trinkets the blind and shouts, it will pull you out of stealth. Best to get some range in vanish, then wait a few seconds to see if he trinkets the blind. Evasion is a must if you can’t vanish. Then just bleed and kite. It is a pretty even match up nowadays. Before we were easy kills for Warriors.
Things to watch out for-
Intercept- avoid being 8+ yards away from any warrior, and don’t let him get to intercept distance during the fight.
Execute- When you are low on health, be careful, this is dirty deeds, done dirt cheap.
Fear- As undead this is moot for me, but the danger is you get feared to intercept range. Be careful.
Rogues- Somehow I missed these guys in the first write up so here is the update with tips vs other rogues.
The key to fighting other rogues is to get the opener on him. If he gets the opener on you you are at a serious disadvantage. That is why subtelty rogues have a huge advantage vs all other rogues because they have better stealth and stealth detection.
If you open- If you detect him, then use sap to pull him out of stealth right away. If you suspect a rogue is near you spam the TAB button while tapping your sap hotkey. Keep in mind that even deep subtelty rogues cannot detect another rogue if he is behind him. i.e. stealth detection is useless when the other one is behind you, so don’t stand still, spin, turn, and use your mouse to get every angle when you suspect one is there.
So, Sap, wait until your energy is full, then Cheap Shot him, Hemo/SS and before cheap shot ends, hit him with rupture, so that he bleeds. This will prevent him from vanishing on you. Some may disagree and use a Kidney shot here, but if he trinkets it, he can gouge you and vanish, and open up on you. Therefore, I prefer the rupture at this point. Plus it hurts with 5 CP’s. If he is not poisoned, use shiv to get a crippling on him. At this point, he is bleeding and slowed, and you are at full health. Now, you can either vanish at this point and then reopen with the same combo or just wail on him until he is dead. It depends on his gear. If he is still pretty healthy, vanish, wait until he is well bled, and the stun DR is gone(if possible), and rinse and repeat. If he is near death, just finish him off. He will use evasion if it is ready, and this makes it hard to hit him, but here is a nifty trick. SHIV. It does not miss and it will slow him. I personally spam shiv on a rogue when he hits evasion, it only does like 500 damage or so, but it hits every time.
Another option is to Kidney shot him after the Cheap shot and wait to see if he trinkets it, if he doesn’t, get some CP’s up and THEN rupture him. At this point he will be in a world of hurt. The problem with this is he can trinket your KS, and quickly gouge you and then he can vanish and has the upper hand.
Basically, if you open up, you will win 90% of the time.
If he opens- You will get a Cheap Shot. Be patient. At this point, most will go right for the Kidney Shot. Now you should trinket this and immediately, and I mean, you have to time this right, gouge him. He won’t trinket this if he is smart. Vanish. When you have full energy, and before gouge ends, you open up on him as described before. Use evasion when possible, and remember when he uses it, either vanish until it runs out, or spam Shiv until it is up.
If he bleeds you like I do, then blind him immediately, if he trinkets it, hit evasion, and gouge him to buy some time, and since you can’t vanish, try to get some CP’s on him as fast as possible, and stun him. It is hard vs a good rogue if he opens on you, the most you can do is nuke and duke him toe to toe, and get a bleed on him so he can’t vanish (unless he is a dorf)
Shadow Priests- I am not sure where to put these because most of them don’t give me too many problems, but there are some rare ones who do.
If you open-
I always open with garrotte-Shiv-Hemo(SS) on these guys, they have high stun resists so it can be dangerous to open with a CS. After I get up 5 CPs I like to hit Expose Armor and take him to 0 armor. Then you just trinket his fear, clos and pimpslap him down. Usually an easy fight. Just don’t let him get two fears off.
Things to watch out for-
Dots and burst damage- they can burst you down extremely quick these days.
Fear- Trinket the first one and kill him before CD is finished.
Vampiric Embrace? – Sorry, I don’t know what that channeled spell is called, but it freaking hurts. Gouge, kick, or do whatever you can to stop it.
Feral Druids- Most rogues say this is our hardest class to beat. I kind of agree, only healers are harder to beat.
If you open:
CS-Shiv-hemo-KS- basically stun-lock them, if they are in kitty form, they will suffer hugely from this damage. If they switch to bear form I bleed them, if they stay in kitty form I nuke them. If you can catch them in caster form and get a KS on them you can burst them down. I find if I get the jump I can usually beat them.
If they open-
That initial burst from that mean little kitty hurts like hell. I usually hit evasion, and try to get some stuns on them if they stay in MLK form. If they go to bear form, bleed, caster, stun. A hard fight when they get the opener, but not impossible.
All the rest go under:
Healers- As a rogue, or I should say with all three of my 70’s I just hate healers. Hate them. In my opinion they all go under the virtually unkillable as melee category. Call me a noob if you will, but I avoid them in BG’s because I just hate wasting 10 minutes trying to kill a healer. Some tips for you anyway though.
Priest healers- these guys are pretty squishy, they can heal well, but you can generally busrst them down unless they have T6 on. Blind, Shiv, stun lock, kick and wounding poison are your friends here.
Resto druids- Even if you could kill them, they just run away, frankly I CBA. However, druids at low health are just screaming for a dirty deeds, ShS ambush death, and I am more than happy to deliver. A resto druid at full health alone is impossible, don’t bother. In fact I have wailed on one with another full S1 Gladi rogue and we couldn’t get him to half health. Not a whine, just a whatever, “move along folks, nothing to see here”
Healadins- Also damn near impossible to kill. I rarely bother. Blind, kick, wounding, and stuns are your friends to break his heals. Get him to bubble up early and then you can kill him. Bandage when he bubbles.
Retradins- Much easier than healadins, they stun pretty well, but honestly I don’t meet too many of these, and when I have they go down pretty easy. Get your wounding on him before he bubbles, and after the bubble, he will go down. Bandage when he bubbles. Edit—I came across a Grand Marshall Retri Paladin yesterday in Arathi and he kicked the living crap out of me multiple times. He also kicked the crap out of everyone else so I am guessing he was full S3.